Menu Audio Cues: Navigating menus provide an audio cue for each selection. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration. Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. It can use light, breadcrumb trails, in-world pointers to identify your mission's target location. This can be with camera movement to focus on your destination or important items. Visual Directional Cues: Additional in-game visual cues that signpost where to go next and how close you are to arriving. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet. Where text or information is small, there are settings to zoom-in and increase visibility.Ĭlear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. They offer large text and offer markers that are large and of high contrast. Large Clear Navigation: The in-game navigation and maps are clear to read. These are only for games that have traversal and exploration in 2D and 3D spaces. We've documented 5 accessibility features for Navigation in Castle Crashers which deal with how the game provides guidance and assistance to navigate its worlds. If you want to play Castle Crashers, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility: Similar Games With More Accessibility Features for Reading This means there is no requirement to hear spoken dialogue or narrative to play the game. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.Īll Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. Large Clear Subtitles: Subtitles are large and clear, at least 1/20 (46 pixels on 1080 screen) the height of the screen, or can be adjusted to be. The quantity and complexity of reading is suitable for someone who loves long books and enjoys extended dialogue or narrative descriptions. This doesn't include subtitles as required reading if they are fully voiced.Įxtensive Complex Reading: Extensive reading required. How much reading is required to play the game and how complex the language is. We've documented 3 accessibility features for Reading in Castle Crashers which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. If you want to play Castle Crashers, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility: Similar Games With More Accessibility Features for Getting Started No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. View Control Mapping: You can view a map of controls during play. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
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Module-stream-restore.id = "sink-input-by-application-name:castle.We've documented 2 accessibility features for Getting Started in Castle Crashers which deal with what support is offered to get started with the game.